Ultimate Kaiju Fighter: Mega Update

Got a ton of changes coming at you this month. You can read the instructions for more detail. Watch the video or open up the game to see for yourself.

  • New "mega minion" (temporary bad name) unit that fires projectiles and casts AOE spells

  • New rogue AI units hidden on the map shoot projectiles at anything that comes near

  • Changes to lighting and post processing giving the game a darker spooky atmosphere

  • Unit selection

    • Improved single unit selection precision

    • Selection indicator when hovering over selectable unit

    • Show details (including DPS) when unit (player or opponent) is selected

    • Support for moving instead of just attack-moving to allow for more precise micro control

  • Essences / power ups

    • Allow minions to pickup unlimited essences and reduce damage buff to 20% per pickup

    • Minions drop all the essences they were holding on death

  • Minimap

    • Minimap now shows unit indicators

    • Minimap now shows camera position

    • Minimap now shows fog of war

  • UI

    • New command grid UI shows available actions

    • Show alert when actions can't be performed explaining why

  • And much more!

Coming soon

  • Another new unit

  • Minions need to deposit essences to their kaiju to spend them on upgrades or more powerful units

  • Unit specific projectiles (e.g. fireball or laser)

Looking forward

The idea is to build on the existing system where when minions die, they leave behind an essence. When other minions pick up those essences they get a damage buff BUT they'll be able to deposit those essences to their kaiju to be used for longer term investments like upgrades and more powerful (e.g. spell casting) units. If the minion holding those essences dies though, they'll become available for other minions to pick up. So you get a stronger risk vs reward dynamic.

In addition to this there will be more threatening AI units patrolling the map behind the fog of war that either shoot at or pounce on you. These will also be harvestable for essences (especially early game) but a single minion might not be enough to defeat them without sufficient micro, so you'll need to plan accordingly.

Lastly, units need to have more options to raise the skill ceiling and reward micro. This is starting to show with the new "mega minion" spell but the default minions will also be getting some abilities that require a player's attention to maximize damage.

In closing

I'm excited to share this patch since you can start to see some of the unique aspects of the game emerging. Once the last few pieces are in place I'll be investing more in testing and getting feedback and maybe eventually hosting a tournament of sorts. Stay tuned!

Originally posted on Patreon: https://www.patreon.com/megaphemeral/posts/ultimate-kaiju-155309890


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